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Pipeline Development




Windows Tools
Maya Tools
Unreal Tools
Naming Convention Tool & API
A flexible system that integrates across the studio codebase, allowing per-show customization to enforce consistent naming standards throughout production.
Flask Server
A lightweight web application that enables remote workstation restarts, integrated with company Bluetooth outlets for seamless power management.
OCR Shot Collection for Artists
Automatically extracts shot information from slate images to organize and attribute contributions to the correct artists, improving tracking and accountability.
Rez Package Creation & Publisher
A streamlined tool for quickly creating and publishing Rez packages, simplifying environment setup and deployment.
ShotGrid App
Connects artists and supervisors by syncing shot statuses and notes, centralizing communication directly within the production pipeline.
AE Blast
Integrates Maya with ShotGrid using the Python API to quickly send playblasts to After Effects for review and compositing.
Slap PB
A Maya playblast renderer powered by FFmpeg, with automatic ShotGrid integration for review and status updates.
Maya to AE
Exports nulls and camera data from Maya for seamless tracking and compositing in After Effects.
UE Export from Maya
Generates JSON files from Maya to drive a custom Unreal Engine import system, streamlining layout and animation transfer.
Asset Browser
A quick-reference tool with thumbnail previews and hover-playback for fast importing and asset management in Maya.
Mocap Tool
Custom API that bridges Maya’s HIK system with MetaHuman rigs and Advanced Skeleton setups for seamless retargeting and control.
Scene Browser
Validates naming conventions in the background and displays scene thumbnails. Includes built-in major and minor versioning tools.
Techvis Toolkit
A modular toolkit and API with an extensive library for tech visualization, layout planning, and custom utility tools.
MetaHuman Rigger
Automates rigging and proxy generation for MetaHumans, including folder structuring and publish-ready outputs.
Mocap Setup
Automates cleanup and processing of mocap data, adding it to a searchable library. Supports any skeleton template with customization.
New Scene Tool
Creates new scenes based on ShotGrid data with proper naming conventions and folder structure already in place.
Unreal Importer
Parses exported data to automatically set up Sequencer scenes with characters, props, rigs, and cameras. Also generates a linked data table for easy reference and organization.
Scene Browser
Scans and displays available sequences, enabling quick loading of levels and corresponding Sequencer setups from saved data tables.
Artist Toolbox for Sequencer
A custom suite of tools designed to speed up repetitive tasks in Unreal’s Sequencer, enhancing efficiency for layout, previs, and animation artists.
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